出处: https://www.wowhead.com/news/add ... -classic-ptr-366294
我们在最新的《大灾变怀旧服》PTR(公共测试服务器)中数据挖掘出了一个有趣的文件,这可能让我们首次窥见即将在《至暗之夜》扩展中推出的玩家住房系统!
**注意**:这些信息在怀旧服中是全新的,并未出现在原始版本中。尽管这些数据是通过怀旧服客户端挖掘的,但并没有明确迹象表明玩家住房系统会实际出现在《大灾变》中。由于不同游戏客户端之间的数据共享机制,我们经常可以在一个版本中挖掘到另一个版本的数据,即使这些数据并不属于该特定版本。
**目录** - 玩家住房线索? - 玩家住房分类 - 这意味着什么? - 为什么是怀旧服PTR? - PlayerHousingConstantsDocumentation.lua
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### 玩家住房线索?
在最新的《大灾变怀旧服》PTR中,新增了一个名为**PlayerHousingConstantsDocumentation.lua**的文件。从文件名来看,这可能与即将在《至暗之夜》扩展中推出的玩家住房系统有关,为我们提供了一些关于该系统如何运作的线索。目前官方尚未公布任何细节,因此玩家们对系统的运作方式充满疑问,而这个文件可能提供了一些答案。
当然,由于这是数据挖掘的结果,并且出现在《大灾变怀旧服》PTR中,这个文件可能并不准确或已过时。
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### 玩家住房分类
该文件以.lua格式编写,我们对其中的一些选项进行了总结。玩家住房中的物品似乎可以分为以下几类:
**住房装饰:** - **标志**:室内、室外 - **模型类型**:无、M2、Wmo - **主题**:无、乡村、粗犷、通用、奢华 - **类型**:无、地板、墙壁、天花板、桌面
**住房外观:** - **组件尺寸**:任意、小型、中型、大型 - **组件主题**:人类
**权限:** - 添加装饰、更改装饰参数、进入装饰编辑模式、移动装饰、移除装饰、保存房屋、选择装饰、编辑布局
**结果:** - 成功、数据库错误、RPC失败、通用失败、锁定操作失败、解锁操作失败、被其他玩家锁定、装饰未找到、房屋未找到、权限被拒绝、未处于装饰编辑模式、不在房屋内、服务不可用、房间未找到、房间更新失败、未处于布局编辑模式、地块未找到、达到装饰上限
**住房房间组件:** - **门类型**:无、窄门、大门 - **选项类型**:装饰、门道墙、门道 - **类型**:无、墙壁、地板、天花板、楼梯、立柱
**住房房间标志:** - 无、基础房间
---
### 这意味着什么?
虽然信息量很大,但这些内容意味着什么呢?从文件中可以看出以下几点: - 玩家住房似乎是一个完全可自定义的模式,[del]类似于《狂野星球》或《最终幻想14》的住房系统。 [/del] - 玩家可以进入“编辑模式”,在房屋中编辑、移动、移除并保存装饰物品。 - 装饰物品被分为多个类别,包括室内外放置、放置表面(如地板、墙壁、天花板)以及尺寸。 - 还有门、楼梯甚至柱子的选项。 - 物品可能被其他玩家锁定,并且有关于无地块、无房间、无房屋的错误提示。
这或许是完全自定义性质的玩家住房系统的开端,而这正是许多玩家所共同期待的!
---
### 为什么是在怀旧服PTR?
一些玩家可能会觉得奇怪,为什么这些信息会在《大灾变怀旧服》PTR中被发现,而不是在正式服版本中。这可能是因为暴雪试图将这些信息隐藏在“意料之外”的地方,避免被轻易发现。当然,这也可能毫无意义——毕竟,官方从未表示玩家住房系统会出现在怀旧服游戏中。我们只能等待《至暗之夜》资料片的到来,看看它会带来什么惊喜!
---
### 关于PlayerHousingConstantsDocumentation.lua
以下是该文件的完整代码:
local PlayerHousingConstants = { Tables = { { Name = "HousingDecorFlags", Type = "Enumeration", NumValues = 2, MinValue = 1, MaxValue = 2, Fields = { { Name = "Exterior", Type = "HousingDecorFlags", EnumValue = 1 }, { Name = "Interior", Type = "HousingDecorFlags", EnumValue = 2 }, }, }, { Name = "HousingDecorModelType", Type = "Enumeration", NumValues = 3, MinValue = 0, MaxValue = 2, Fields = { { Name = "None", Type = "HousingDecorModelType", EnumValue = 0 }, { Name = "M2", Type = "HousingDecorModelType", EnumValue = 1 }, { Name = "Wmo", Type = "HousingDecorModelType", EnumValue = 2 }, }, }, { Name = "HousingDecorTheme", Type = "Enumeration", NumValues = 5, MinValue = 0, MaxValue = 4, Fields = { { Name = "None", Type = "HousingDecorTheme", EnumValue = 0 }, { Name = "Folk", Type = "HousingDecorTheme", EnumValue = 1 }, { Name = "Rugged", Type = "HousingDecorTheme", EnumValue = 2 }, { Name = "Generic", Type = "HousingDecorTheme", EnumValue = 3 }, { Name = "Opulent", Type = "HousingDecorTheme", EnumValue = 4 }, }, }, { Name = "HousingDecorType", Type = "Enumeration", NumValues = 5, MinValue = 0, MaxValue = 4, Fields = { { Name = "None", Type = "HousingDecorType", EnumValue = 0 }, { Name = "Floor", Type = "HousingDecorType", EnumValue = 1 }, { Name = "Wall", Type = "HousingDecorType", EnumValue = 2 }, { Name = "Ceiling", Type = "HousingDecorType", EnumValue = 3 }, { Name = "Tabletop", Type = "HousingDecorType", EnumValue = 4 }, }, }, { Name = "HousingExteriorComponentSize", Type = "Enumeration", NumValues = 4, MinValue = 1, MaxValue = 4, Fields = { { Name = "Any", Type = "HousingExteriorComponentSize", EnumValue = 1 }, { Name = "Small", Type = "HousingExteriorComponentSize", EnumValue = 2 }, { Name = "Medium", Type = "HousingExteriorComponentSize", EnumValue = 3 }, { Name = "Large", Type = "HousingExteriorComponentSize", EnumValue = 4 }, }, }, { Name = "HousingExteriorComponentTheme", Type = "Enumeration", NumValues = 1, MinValue = 1, MaxValue = 1, Fields = { { Name = "Human", Type = "HousingExteriorComponentTheme", EnumValue = 1 }, }, }, { Name = "HousingPermission", Type = "Enumeration", NumValues = 8, MinValue = 1, MaxValue = 128, Fields = { { Name = "AddDecor", Type = "HousingPermission", EnumValue = 1 }, { Name = "ChangeDecorParam", Type = "HousingPermission", EnumValue = 2 }, { Name = "EnterDecorEditMode", Type = "HousingPermission", EnumValue = 4 }, { Name = "MoveDecor", Type = "HousingPermission", EnumValue = 8 }, { Name = "RemoveDecor", Type = "HousingPermission", EnumValue = 16 }, { Name = "SaveHouse", Type = "HousingPermission", EnumValue = 32 }, { Name = "SelectDecor", Type = "HousingPermission", EnumValue = 64 }, { Name = "EditLayout", Type = "HousingPermission", EnumValue = 128 }, }, }, { Name = "HousingResult", Type = "Enumeration", NumValues = 18, MinValue = 0, MaxValue = 17, Fields = { { Name = "Success", Type = "HousingResult", EnumValue = 0 }, { Name = "DbError", Type = "HousingResult", EnumValue = 1 }, { Name = "RpcFailure", Type = "HousingResult", EnumValue = 2 }, { Name = "GenericFailure", Type = "HousingResult", EnumValue = 3 }, { Name = "LockOperationFailed", Type = "HousingResult", EnumValue = 4 }, { Name = "UnlockOperationFailed", Type = "HousingResult", EnumValue = 5 }, { Name = "LockedByOtherPlayer", Type = "HousingResult", EnumValue = 6 }, { Name = "DecorNotFound", Type = "HousingResult", EnumValue = 7 }, { Name = "HouseNotFound", Type = "HousingResult", EnumValue = 8 }, { Name = " ermissionDenied", Type = "HousingResult", EnumValue = 9 }, { Name = "NotInDecorEditMode", Type = "HousingResult", EnumValue = 10 }, { Name = "NotInsideHouse", Type = "HousingResult", EnumValue = 11 }, { Name = "ServiceNotAvailable", Type = "HousingResult", EnumValue = 12 }, { Name = "RoomNotFound", Type = "HousingResult", EnumValue = 13 }, { Name = "RoomUpdateFailed", Type = "HousingResult", EnumValue = 14 }, { Name = "NotInLayoutEditMode", Type = "HousingResult", EnumValue = 15 }, { Name = " lotNotFound", Type = "HousingResult", EnumValue = 16 }, { Name = "MaxDecorReached", Type = "HousingResult", EnumValue = 17 }, }, }, { Name = "HousingRoomComponentDoorType", Type = "Enumeration", NumValues = 3, MinValue = 0, MaxValue = 2, Fields = { { Name = "None", Type = "HousingRoomComponentDoorType", EnumValue = 0 }, { Name = "NarrowDoor", Type = "HousingRoomComponentDoorType", EnumValue = 1 }, { Name = "LargeDoor", Type = "HousingRoomComponentDoorType", EnumValue = 2 }, }, }, { Name = "HousingRoomComponentOptionType", Type = "Enumeration", NumValues = 3, MinValue = 0, MaxValue = 2, Fields = { { Name = "Cosmetic", Type = "HousingRoomComponentOptionType", EnumValue = 0 }, { Name = "DoorwayWall", Type = "HousingRoomComponentOptionType", EnumValue = 1 }, { Name = "Doorway", Type = "HousingRoomComponentOptionType", EnumValue = 2 }, }, }, { Name = "HousingRoomComponentType", Type = "Enumeration", NumValues = 6, MinValue = 0, MaxValue = 5, Fields = { { Name = "None", Type = "HousingRoomComponentType", EnumValue = 0 }, { Name = "Wall", Type = "HousingRoomComponentType", EnumValue = 1 }, { Name = "Floor", Type = "HousingRoomComponentType", EnumValue = 2 }, { Name = "Ceiling", Type = "HousingRoomComponentType", EnumValue = 3 }, { Name = "Stairs", Type = "HousingRoomComponentType", EnumValue = 4 }, { Name = " illar", Type = "HousingRoomComponentType", EnumValue = 5 }, }, }, { Name = "HousingRoomFlags", Type = "Enumeration", NumValues = 2, MinValue = 0, MaxValue = 1, Fields = { { Name = "None", Type = "HousingRoomFlags", EnumValue = 0 }, { Name = "BaseRoom", Type = "HousingRoomFlags", EnumValue = 1 }, }, }, }, };
APIDocumentation:AddDocumentationTable(PlayerHousingConstants);
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