[size=150%]你醒啦?
在今天简单预告了几句之后今天的汇总热修蓝贴已经来了:北美传送门 [del]应该施工完毕了[/del] 简单翻译校对:
社区经理
5月29日 2024
魔兽世界 幻境新生:熊猫人之谜
- 对英雄场景、英雄地下城和普通团本进行了后期游戏调整,使它们在 60 级和 70 级之间强度增强更加缓和。英雄和史诗团本已经过调整,使其过渡更加平滑。
- 完成珠鳍锦鱼人任务线的玩家现在可以将次级好运符带给鲁山长老以获得额外的声望。
- 完成森林猢狲任务线的玩家现在可以将次级好运符带给酋长卡哈卡哈以获得额外的声望。
- 修复了一个错误,该错误无意中限制了无限潜力斗篷可以获得的最大属性。该上限已被取消。
- 每击杀一个 Boss 获得的影踪突袭营 声望增加到 1000(原为 300)。此为日常刷新。
- 上古巨型海龟和远古棘爪已经迁回永恒海岸,这应该会让那些纯消磨时间的玩家受益。
- 幻象:煞能腐蚀现在可以被已经在其他地方学习过的玩家摧毁。
- 调整和调整了几种宝石效果:
- 奥术师之峰的吸收量(可以转化为伤害)翻了一倍。
- 狂热的所需生命值(可将生命值可转化为伤害)翻了一倍。
- 对目标造成的正义狂热伤害增加到每秒 2%(原为 1%)。
- 开发者说明:这应该会让治疗者在优化他们团队的伤害的同时做更多事情,并且应该会让一些宝石组合更加有趣。
- 灼热之光收集的治疗点数增加到10%(原为7%)。
- 斩除现在不能暴击了。
- 开发者说明:斩除仍然会以玩家的全部生命值造成伤害,并且仍然是一个非常强大的选择。
- 救星不再释放治疗吸收。被重做成因此施法者的治疗被复制为吸收护盾,但不会复制其他治疗来源。
- 开发者说明:救星仍将是治疗者提供额外伤害的有力方式,但不应轻视最困难的团本遭遇。
原文折叠 [collapse]Kaivax 1521 posts Community Manager 14m May 29, 2024
WoW Remix: Mists of Pandaria
Endgame tuning adjustments have been made to Heroic Scenarios, Heroic Dungeons, and Normal Raids so that they increase in power more slowly between levels 60 and 70. Heroic and Mythic raids have been adjusted so there is a smoother transition between them. Players who completed the Pearlfin Jinyu questline can now bring Lesser Charms of Good Fortune to Elder Lusshan for additional reputation. Players who completed the Forest Hozen questline can now bring Lesser Charms of Good Fortune to Chief Kah Kah for additional reputation. Fixed a bug that inadvertently capped the maximum stats that can be gained on a Cloak of Infinite Potential. That cap has been removed. Shado Pan Assault reputation earned per boss kill increased to 1000 (was 300). This amount is available daily. Elder Great Turtles and Ancient Spineclaws have migrated back to the Timeless Shore, which should benefit players who are just Killing Time. Illusion: Sha Corruption can now be destroyed by players who have already learned it elsewhere. Adjusted and tuned several gem effects: Arcanist’s Edge absorb amount (that can be converted into damage) has been doubled. Fervor health amounts (that can be converted into damage) has been doubled. Righteous Frenzy damage dealt to targets increased to 2% per second (was 1%). Developers’ notes: This should give healers a bit more to do while optimizing their group’s damage, and it should make some gem combinations even more interesting. Searing Light collected healing points increased to 10% (was 7%). Slay cannot critically strike. Developers’ notes: Slay still hits for the player’s entire health amount, and will remain an incredibly powerful option. Ward of Salvation no longer applies a heal absorb. It has been reworked so that the caster’s heals are duplicated as an absorb shield, but not other sources of healing. Developers’ notes: Ward of Salvation will remain a powerful way for healers to deliver some additional damage, but should not trivialize the most difficult raid encounters.
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