Affliction Drain Soul Bar with tick bars. % damage change shown when buffs change. "Timeline" with Haunt/UA/CoA/Buffs to assist with timing.
The target-only version can be found here https://wago.io/JluaZzg-w
Both the nameplate and target-only does run the same code but doesn't rely on each other nor should they conflict with each other. But it does mean it is using more CPU tracking the same things twice.
PixolDrainSoulBar
- Drain Soul Bar
- Adjust height/width/color in Display tab
- Do not change "Orientation" in Display tab
- Can re-anchor to screen instead of nameplate with "Anchored To" in Display tab
- % Damage Increase Threshold and Bar Color Adjustable in Conditions
- Drain Soul Ticks (width/color adjustable in Custom Options)
- Haunt Overlay (color adjustable in Custom Options)
- Latency (adjustable in Custom Options)
- % Damage Increase Text (adjustable in Display tab, add your own condition in Condition tab)
- Attempts to track procs that happen immediately after Drain Soul was cast, then adjusts the snapshotted values accordingly. So if a trinket procs on your Drain Soul cast, it should show a damage increase immediately. These procs are hard-coded in the Init code under Actions tab.
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PixolDrainSoulBuffIcons (Dependency: PixolDrainSoulBar)
- Player Buff/Debuff Icons (adjustable in Trigger 1)
- Drain Soul Target's Debuffs (adjustable in Trigger 2, empty by default)
- Adjust height/width in Display tab
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PixolDrainSoulUACoABars (Dependency: PixolDrainSoulBar)
- Unstable Affliction Bar
- Curse of Agony Bar
- Adjust height/width/y-offset in Custom Options tab
- Adjust color in Conditions tab (for UA, you need to change the color in two conditions)
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Notes:
- Some of the bars/icons will float off to the left of the Drain Soul Bar. I prefer it that way so I can still see its position in the Drain Soul timeline.
- Things not accounted for and will not be implemented (because I will need to track a lot more debuffs and the formula will become complicated lol):
- Soul Siphon dmg multiplier (Talent, also not sure if dynamically updated)
- Death's Embrace dmg multiplier (Talent, assumed to be active and at 12% dmg)
- If you notice Tricks showing less than 15% dmg increase, it's because I'm *adding* 12% Death's Embrace by default regardless of HP instead of spending resources tracking the HP. I'm not sure if Death's Embrace stacks additively or multiplicatively with the output from https://wowpedia.fandom.com/wiki/API_UnitDamage
Weakauras:
PixolDrainSoulBarGrp (Nameplate): https://wago.io/nJcgUSVmj
PixolDrainSoulBarTargetGrp (Target-Only): https://wago.io/JluaZzg-w
PixolLockDotsNameplate (Nameplate): https://wago.io/FkFCWc9_4
PixolLockDotsTarget (Target-Only): https://wago.io/yAq7ZQ2N2
Keywords: Drain Soul Snapshot |
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